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Posted by Stealth
on Wednesday August 26, 2009 @ 01:30am|
Posted by Krux
on Wednesday August 26, 2009 @ 08:45am >> [ reply ][ rating +0 ] Pretty cool article form older game developers about various fixes they had to employee to get the games to work right. Funny stuff. "Programmers are often methodical and precise beasts who do their utmost to keep their code clean and pretty. But when the chips are down, the perfectly-planned schedule is shot, and the game needs to ship, "getting it done" can win out over elegance. In a case like this, a frazzled and overworked programmer is far more likely to ignore best practices, and hack in a less desirable solution to get the game out the door. We have here compiled nine testimonials from working developers, which chronicle times when they weren't quite able to follow the script and had to pull some tricks to save a project. " http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php I've read this article before.... ahh it was in Game Developer Magazine. Funny stuff. "Outside of a dog, a book is a man's best friend. Inside of a dog, it is too dark to read." -- Groucho Marx |